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Playing the Gospel of Video Games  /113

                   Many  computer  games  deal  with  World  War  II.
               Interestingly,  as  far  as  we  know,  the  only  games  that
               explore  the  Holocaust  are  underground  pro-Nazi
               videogames.
                   These  games,  while  not  extremely  popular,  receive
               sporadic  media  attention  as  they  emerge,  from  their
               hideaways  in  the  Internet.  In  one  game  in  particular,
               which  was  available  in  many  European  BBS  during  the
               early nineties, the player was offered to take the role of a
               concentration  camp  administrator  and  had  to  coordinate
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               mass murders.
               Does Playing Video Games Affect our Relationship to God?
               Video games fashion online sacred-space communities for
               its followers based on a set of shared system of beliefs and
               rituals  in  the  same  way  that  a  religion  does.  Also  video
               games provide people a subconscious spiritual outlet.
                  Some scholars think the reason why is a decline in the
               number  of  people  who  subscribe  to  organized  religion,
               especially in America may be because people fulfill their
               spiritual desires through religious placeholders in the form
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               of video games.
                  “Digital  games  are  not  a  superficial  phenomenon
               peculiar  to  an  uncharacteristic  cultural  activity.  Rather,
               digital games are an important site into the exploration of
               the intersection of religion and contemporary culture that
               help us understand what religion is, does, and means in a
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               changing contemporary society.”


               1. Gonzalo, 2000, p. 172.
               2. Boren, 2016.
               3.  http://www.statista.com/statistics/246892/value-of-the-video-game-market-
               in-the-us, September 16, 2017.
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