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86 PURE LIFE, Vol.11.No.4, December. 2017 (Rabīʿ Al-Thānī 1439. Azar 1396)
Also Harry J. Brown (Brown, 2008, pp. 104 – 107) notes that
along with the promotion of an ethical concern for the weak,
video games promote a reactive ethic of vigilantism and violence
against all members of a given social class or oppositional
alignement. So if video games once struggled for legitimacy as a
cultural product, today the business of video games is booming,
and increasingly the art of video games is turning to religious
themes as not just inspiration but as central plot elements. We find
moral decisions, invented religions, the power to create and
experience virtual religious spaces and much more outcomes like
these. Through a consideration of a list of popular video games this
article proposes to show how video games teach their players the
new gospel of cyberspace, where they can be what they want
without effort and major consequences for the real life.
Key Words: Video Games, Religion, Religious Education,
Technology
Introduction
Nowadays religiously oriented video games have gained media and
public attention. For instance evangelical Christians created Left
Behind: Eternal Forces, a video game based on a popular fiction
series dramatazins the end of the world as told through Revelation.
Judaism has his own games superheroes as seen in The
Shivah: A rabbinical adevnture of mourning and mystert.
The protagonist of the game, Rabbi Stone must solve the
mystery behind a monetary gift related to a crime.
This trend was adopted by Muslim too, resulting in
Islamogamig, which cultural critic Ed Halter describes as a diverse
field, ranging from amateur projects by students, unabashed anti-
Zionist propaganda produced by an internationally recognozed
terrorist organization, religious games designed to explore the
1
complex realities of Middle Eastern history.
1. Campbel, 2010, p. 64.