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Future Studies of Religious Education Based on Virtual Learning /67
                  These  organizations want  their  employees  to  have  the
               luxury of accessing training materials and resources from
               any device, at any time and any place. The rising trend of
               mobile learning thus does not bind E-Learning experience
               to  individuals  sitting  in  front  of  a  PC;  rather,  it
               revolutionizes  E-Learning  course  designs  for  the  next
               generation, always "on the go".
                  Learning  content  is accessed  via  mobile  devices  by
               about 70% of learners. That’s why we predict that mobile
               learning  will  continue  to  rise  in  popularity  in  2017  and
               beyond.  Oftentimes,  learners  are  switching  from  one
               device to another depending on their location or needs.


                   2.  Gamification in Learning
               This  is  a  trend  which  aims  at  making  learning  a  fun
               experience for individuals and has become one of the most
               sensational E-Learning trends in 2016-17.
                  Gamification of learning is not just meant for kids, but it equally
               engaging for adults and facilitates interaction. Gamification is not a
               very new trend; however, it is an ever evolving one.
                  This is an extremely powerful tool that improves learner
               innovation,       skills,     and       problem        solving
               capabilities. Learning  games utilize  several  levels,  that
               learners must complete, which focus on key issues or topics,
               thus  helping  knowledge  retention.  Organizations  and
               corporations  have  invested  in  development  of  modules
               which  combine  training  with  games  to  improve  employee
               performance, as well aid their personal development.
                                                                     1
                   3.  Social Learning
               In  most  organizations,  social  learning  and  informal
               learning happens around E-Learning experiences.



               1. Td.org, 2016.
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