Page 97 - Pure Life 11
P. 97

/

                 (
               96  PURE LIFE, Vol.11.No.4, December. 2017 (Rabīʿ Al-Thānī 1439. Azar 1396)
               ranged damage dealer wielding a bow or gun. The Rogue
               is an assassin wielding daggers and using the element of
               surprise. The priest uses faith based magic, to heal or deal
               damage. The Death Knight is a sword wielding class that
               harnesses dark magic to deal or absorb massive damage.
                   Mages and warlocks are ranged magic damage dealers
               that differ in their uses of magic: mages deal in fire, ice or
               arcane, while warlocks channel demonic energy. Shamans
               are the spiritual leaders of their tribes, and can heal, deal
               ranged magic or melee magic and physical damage.Monks
               are  physical  melee  range  damage  dealers,  damage
               absorbers  or  healers.  The  final  current  playable  class,
               Druids, are nature loving shapeshifters.
                   After  completing  the  basic  beginner  missions,  the
               player must leave home to go out and become a hero and
               save the world.
                   Many  of  these  story  lines  follow  Joseph  Campbell’s
               Hero’s  Journey  story  arc  and  weave  religious  symbols,
               themes, archetypes and teachings throughout their stories
               and  often  by  mixing  multiple  religious  traditions  or
                                      1
               mythological strands.

               Are Video Games Related with Religion?
                   Despite  the  claims  of  seminal  social  thinkers  of  the
               nineteenth  century-  Auguste  Comte,  Herbert  Spencer,
               Emile  Durkheim,  Max  Weber,  Karl  Marx  and  Sigmund
               Freud who all believed that religion would gradually fade
               in importance and cease to be significant with the advent
                                     2
               of industrial society,  this has not come to pass.
                   Nowadays games are fueled by religious stories.




               1. Boren, 2016, p. 30.
               2. Pippa and Inglehart, 2004.
   92   93   94   95   96   97   98   99   100   101   102