Page 97 - Pure Life 11
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96 PURE LIFE, Vol.11.No.4, December. 2017 (Rabīʿ Al-Thānī 1439. Azar 1396)
ranged damage dealer wielding a bow or gun. The Rogue
is an assassin wielding daggers and using the element of
surprise. The priest uses faith based magic, to heal or deal
damage. The Death Knight is a sword wielding class that
harnesses dark magic to deal or absorb massive damage.
Mages and warlocks are ranged magic damage dealers
that differ in their uses of magic: mages deal in fire, ice or
arcane, while warlocks channel demonic energy. Shamans
are the spiritual leaders of their tribes, and can heal, deal
ranged magic or melee magic and physical damage.Monks
are physical melee range damage dealers, damage
absorbers or healers. The final current playable class,
Druids, are nature loving shapeshifters.
After completing the basic beginner missions, the
player must leave home to go out and become a hero and
save the world.
Many of these story lines follow Joseph Campbell’s
Hero’s Journey story arc and weave religious symbols,
themes, archetypes and teachings throughout their stories
and often by mixing multiple religious traditions or
1
mythological strands.
Are Video Games Related with Religion?
Despite the claims of seminal social thinkers of the
nineteenth century- Auguste Comte, Herbert Spencer,
Emile Durkheim, Max Weber, Karl Marx and Sigmund
Freud who all believed that religion would gradually fade
in importance and cease to be significant with the advent
2
of industrial society, this has not come to pass.
Nowadays games are fueled by religious stories.
1. Boren, 2016, p. 30.
2. Pippa and Inglehart, 2004.