Page 99 - Pure Life 11
P. 99

(
                  /

               98  PURE LIFE, Vol.11.No.4, December. 2017 (Rabīʿ Al-Thānī 1439. Azar 1396)
                   Yet,  the  experiences  of  the  players,  both  inside  and
               outside of the games, are very real. The virtual spaces that
               players engage in are created by humans.
                   This  has  a  positive  and  negative  effect  for  the  overall
               argument surrounding video game religion: Something created by
               man does not hold intrinsic sacred value (in comparison to the
               Quran in Islam). But, its innate creation by man, like a skyscraper
               or a computer, is what makes virtual reality real, not fake.
                   Therefore, players are engaging in real activities with
               real consequences. Catherine L. Albanese outlines the four
               main  components  of  a  religion  in  her  book  America
               Religion  and  Religion.  In  it,  she  says  that  religions
               provide the four Cs: creed, code, cultus, and community.
                   Creeds  are  the  “explanations  about  the  meaning  of
                            1
               human  life” ,  codes  are  the  “rules  that  govern  everyday
                          2
               behavior,”  cultuses are the “rituals to act out the insights
               and  understandings  that  are  expressed  in  creeds  and
                       3
               codes,”   and  communities  are  “groups  of  people  either
               formally or informally bound together by the creed, code,
                                          4
               and cultuses they share.”
                   It  is  easily  to  see  that  video  games,  nowadays  fits
               Albanese’s theory about religion. They build communities
               around  mean-making  activities  in  online  sacred  spaces,
               follow rituals such as completing daily activities in game
               that in turn reward the player.
                   They are subject to the rules and laws that govern the
               game and, the it offers explanations for life after, as well
               as  provides  both  real  life  and  fantasy  world  meaning-
               making from their actions.

               1. Catherine and America, 1999. p. 8.
               2. Ibid.
               3. Ibid.
               4. Ibid.
   94   95   96   97   98   99   100   101   102   103   104