Page 98 - Pure Life 11
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Playing the Gospel of Video Games  /97

                   They  offer  choises  that  will  affect  the  player’s
               character, they explore de notion of good and evil and the
               most  important  they  offer  out  of  body  experience,
               whereupon the player will not realize that he or she spent
               eight hours in a world of fantasy.
                   Jason  Anthony,  a  video  game  designer,  “describes
               three  particular  kinds  of  religious  games:  catechistic
               games  that  point  toward  the  sacred  or  are  situated  in  a
               sacred  context  but  are  not  themselves  sacred;  poimenic
               games  in  which  the  divine  manifests  itself  through  the
               game; and  praxic games where playing the game is itself
                                  1
               a sacred activity.”
                   There exist numerous religious symbols, in the form of
               churches, holy grounds or crosses and hidden in the form
               of  discrete  messages,  direct  parallels  between  religious
               icons and video game characters.
                   Video games are the next stepping stone for religion.
               Walter  Ong  suggestes  that  religion  began  in  a  era  of
               orality,  was  transmitted  into  visual  form  through
               manuscripts writngs as well as print, and has now entered
                                                               2
               the world in a new way via electronic media.
                   People are not becoming less religious, rather they are
               finding at once entertainment and spiritual fulfillment in a
               every  day  activity  in  a  video  game  and  not  through
               conventional institution.
                   Some  may  say  that  games  are  authentic  fakes:  while
               they  contain  all  of  the  physical  aspects  of  religion,  they
               ultimately  fall  short  of  being  a  real  religion  like
               Christianity.





               1. Anthony, 2012.
               2. Ong, 1967. p. 46.
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